Summer School: Media and Film
Browse our Media and Film modules below, part of the School of Media, Arts and Humanities. If you're unsure what to study this summer, follow our top tips for how to choose a module.
Summer School Programme 2025
Applications are now open. Start your application or find out how to apply.
If you have any questions, contact summer@sussex.ac.uk.
Module information
Choose from a variety of modules:
Session One
- Video Games: Creative and Critical Writing
Module code: IS403
In recent years the gaming industry has been transformed by the addition of auteur-driven indie games to those of AAA studios with Hollywood budgets, as well as by the diversity of technology on which games can be played. We will study examples of successful imagined worlds (Zelda: Breath of the Wild), powerful storytelling (The Last of Us), literary games (Kentucky Route Zero), indie games (Braid), micro-Indies (Problem Attic) and classic adventure games (Monkey Island), amongst others.
We will explore the possibilities of play, world-building, narrative, character-design, game mechanics, and game dynamics. Technical understanding of the medium will provide us with an array of opportunities for writing and imagining video games: composing narratives and shooting-scripts; creating avatars; developing fictional worlds. We will introduce you to some game development software, though this module is not designed as a coding course. It is ideal for students looking beyond the surface of video games, wanting to engage with thoughtful critique of an emerging industry. We will reflect on the social implications of game design, taking into account discourses around gender, race and sexuality.
A guest lecture may be offered by an industry expert.
Learning outcomes:
- Understand and experiment with common practices of creative writing across multiple computer/video game genres
- Reflect critically on the social implications of game design, taking into account discourses around gender, race, and sexuality
- Communicate the results of critical reflection in a collegial group discussion
- Evaluate the appropriateness of different approaches to solving problems when relating the creative aspect of game design to critical reflection on the social aspects of games
Teaching method: Workshops
Assessment: 90% portfolio, 10% observation
Contact hours: 40 hours
Credits: 15 Sussex Credits
Level: 4 - The Age of Adolescence: Reading 20th Century Youth Culture
Module code: IS407
This module will explore representations of adolescence from the early 20th through to the early 21st century in literature, film and popular culture. We will read texts that range across history, psychology, and writings about juvenile delinquency, but our focus will be on reading novels, short stories, films and graphic novels, that represent the paradoxes of adolescence from the turn of the 20th century. This may include such works as: Back to the Future, Ghost World, Spring Breakers, The Hate U Give and more.
We will look at the ways in which the adolescent morphs into the teenage consumer in the 1950s in novels such as Colin MacInnes’s Absolute Beginners. We will consider the adolescent as a site of cultural fantasy and cultural fears in relation to class, race, gender, and sexuality and the adolescent’s relationship to radical politics, subculture, suburbia, and nostalgia.
If you are interested in literary figures and novels that have pushed boundaries on the representation of adolescence, then this module is for you. This module will provide a theoretical introduction for students wishing to explore a career in film production, youth literature and education sectors. For your assessed portfolio, you can write in a combination of critical and creative ways, depending on your own preferences
On this experiential module, we will explore how Brighton has been central for pushing boundaries and creating new waves in the medium of literature and film. We will develop a deeper understanding of the construction of the categories of the adolescent and the teenagers in literature, film and theory. This module may include a field trip to Brighton, following the trail of cult movie Quadrophenia.
Learning outcomes:
- Demonstrate knowledge of the history of, and an ability to evaluate, 20th-21st century fiction, film and theory
- Develop an understanding of the construction of the categories of the adolescent and the teenager in literature, film and theory
- Analyse literature, film, and other discourses, and to dissect rhetoric and understand meanings
- Develop an argument from close reading and data interpretation.
Teaching method: Fieldwork, seminars and workshops
Assessment: 90% portfolio, 10% observation
Contact hours: 40 hours
Credits: 15 Sussex Credits
Level: 4
Session Two
- British Cinema
Module code: IS426
This module provides a historical survey of British cinema as well as an introduction to critical and theoretical debates associated with national cinema. You’ll examine the relationship between British cinema and British culture, history and national identity. You’ll also consider how British cinema has represented other dimensions of identity such as class, gender, ethnicity and sexuality. You’ll analyse a range of films in order to explore how British cinema:
- responded to the Second World War and the decline of the British Empire
- has been discussed in relation to notions of “realism” and “heritage”
- has engaged with transformations of society associated with multiculturalism
- functions in a transnational or even post-national era.
You’ll also consider how specific genres such as the crime film and the period drama have functioned in the national and international marketplace.
Learning outcomes:
- Awareness of the problems involved in constituting a 'history' of a British national cinema
- Critical understanding of British cinema's production of representations of Britishness/Englishness, its constitution of 'otherness' and its representations of gender, 'race', class and community
- Understanding of the changing political and cultural context in which such representations have been produced
- Ability to critically analyse specific film texts in the light of these understandings.
Teaching method: seminar, film
Assessment: learning diary (70%), presentation (20%), observation (10%)
Contact hours: 40 hours
Credits: 15 Sussex Credits
Level: 5
Not sure how to choose?
Follow our top tips for choosing your modules. You can also find out about our teaching structure, assessment process and how your credits transfer back to your home institution.
Which school will I study in?
You’ll study in the Department of Media and Film Studies in the School of Media, Arts and Humanities.
Our researchers have pioneered innovative methods of film analysis and critique, linking film to digital in both our research and our practice, and are also active in film production. We ask how media and culture contribute to, and can be part of, changing life.
Contact us
If you are studying at Sussex for a summer and have questions, email summer@sussex.ac.uk