Creative Systems and Computational Art (P5083)

15 credits, Level 5

Autumn teaching

The module is based around the production and engagement of a creative system, located in computational art that explore different platforms and interfaces produced using software and coding skills acquired at prior stages, and introduce various mode of fabrication and physical computing. The module is intended to complement concurrent modules.

This module builds on the practical, conceptual and critical skills acquired previously. 

It allows you to focus on the realisation of a creative system, whilst expanding your knowledge of computational art practice and thinking.

You will:

  • enhance your understanding of key processes and techniques
  • learn to research in depth, drawing on a range of sources
  • translate your research into an appropriate sensory form which demonstrates critical awareness of the subject and the genre. 


Teaching

100%: Practical (Workshop)

Assessment

100%: Coursework (Portfolio)

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 20 hours of contact time and about 130 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2024/25. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.

We’ll make sure to let you know of any material changes to modules at the earliest opportunity.